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Field-ty Comments/Annoucements

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Post  HawkBlade Sun Mar 28, 2010 8:28 am

This is a topic where you can talk about Field-ty (please let me know about spelling, grammar, and bugs), and I will announce the releases!

Tomorrow Field-ty v2.0 will be released! The changes will be BIG! (a whole new number (2,3,4 etc) means BIG changes, a number (.1,.2,.3 etc) means little changes. I hope you will enjoy it!
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Post  SniperInYourMidst Sun Mar 28, 2010 12:25 pm

Might I get all the releases to see the development progression? I think that could help me spot any bugs.
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Post  HawkBlade Mon Mar 29, 2010 8:27 pm

hm ok

btw: v2.0 will be postponed, as I ran out of ideas affraid
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Post  HawkBlade Tue Mar 30, 2010 7:14 pm

ok yeah..... lets just say v2.0 will be released sometime in the future WHEN I get good ideas for it k?
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Post  SniperInYourMidst Tue Mar 30, 2010 7:34 pm

Ok Very Happy
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Post  HawkBlade Tue Mar 30, 2010 9:02 pm

bye!
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Post  AgentE383 Wed Mar 31, 2010 1:20 pm

I got one. make it so you can buy your own castle. One worth 7 fields. then add siege equipment!
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Post  strike trooper 374 Wed Mar 31, 2010 4:02 pm

Huh confused confused Question Question
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Post  HawkBlade Wed Mar 31, 2010 8:14 pm

Field-ty is a game I wrote in a programming language; and nice idea agent
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Post  AgentE383 Thu Apr 01, 2010 10:14 am

Thank you.
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Post  SniperInYourMidst Sat Apr 03, 2010 9:26 am

I might be able to give suggestions...if I had the game. Smile
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Post  SniperInYourMidst Sat Apr 03, 2010 9:02 pm

Thx for the game HawkBlade, it is pretty cool. Very Happy Cool

I have an idea! Idea

I think it would be cool if you could sell fields and "sell" your troops as mercs. Another suggestion is to make it so that you can specify how much corn or grass you want to grow. It would take 10 seconds plus five for every extra grass/corn. That combined with AgentE383's idea and AgentE382's cosmetic changes to the interface should bump us up to version 2.0!.
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Post  HawkBlade Sun Apr 04, 2010 6:45 am

alright! Ill start working on it!
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Post  SniperInYourMidst Sun Apr 04, 2010 2:29 pm

HOO-AH!! cheers I can't wait!
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Post  HawkBlade Sun Apr 04, 2010 5:39 pm

farao
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Post  HawkBlade Sun Apr 04, 2010 6:59 pm

hmm guys? What point is there to sell soldiers?
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Post  SniperInYourMidst Sun Apr 04, 2010 8:19 pm

Good point. I guess that really isn't necessary. However, if you add Wheat as a crop, that should still make 2.0.
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Post  HawkBlade Sun Apr 04, 2010 8:21 pm

hmmm ok ill try
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Post  AgentE383 Mon Apr 05, 2010 10:28 am

Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy I like! Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy
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Post  HawkBlade Mon Apr 05, 2010 6:07 pm

ok ill do that now if I have the time. I wish there was more tho
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Post  HawkBlade Mon Apr 05, 2010 6:14 pm

Alright, I have added wheat. Should I also add buying a castle? As long as having a castle is the winning factor, I say that we shouldn't have that, because then there will be no chance of losing the battle for a castle.
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Post  SniperInYourMidst Mon Apr 05, 2010 8:21 pm

Yeah, I see what you mean. Well, what can we replace castle buying with?

Btw, I still have yet to win at Field-ty. Very Happy
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Post  HawkBlade Tue Apr 06, 2010 11:36 am

ok, here's the plan. I am going to add catapults, which improve your chances of wining the battle for the castle. They cost 20 dollars, and improve the chance of winning by 5%. They also take 10 seconds to build.
owch btw Mad
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Post  HawkBlade Tue Apr 06, 2010 2:04 pm

also the number of fields you have increases the moral of your soldiers in a field challenge, increasing your chances of winning.
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Post  SniperInYourMidst Tue Apr 06, 2010 2:21 pm

Cool! Keep this up, and we might just have to skip 2.0 and go right to 3.0! Very Happy
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