Field-ty Comments/Annoucements
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Field-ty Comments/Annoucements
This is a topic where you can talk about Field-ty (please let me know about spelling, grammar, and bugs), and I will announce the releases!
Tomorrow Field-ty v2.0 will be released! The changes will be BIG! (a whole new number (2,3,4 etc) means BIG changes, a number (.1,.2,.3 etc) means little changes. I hope you will enjoy it!
Tomorrow Field-ty v2.0 will be released! The changes will be BIG! (a whole new number (2,3,4 etc) means BIG changes, a number (.1,.2,.3 etc) means little changes. I hope you will enjoy it!
HawkBlade- Moderator
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RE: Field-ty
Might I get all the releases to see the development progression? I think that could help me spot any bugs.
Re: Field-ty Comments/Annoucements
hm ok
btw: v2.0 will be postponed, as I ran out of ideas
btw: v2.0 will be postponed, as I ran out of ideas
HawkBlade- Moderator
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Re: Field-ty Comments/Annoucements
ok yeah..... lets just say v2.0 will be released sometime in the future WHEN I get good ideas for it k?
HawkBlade- Moderator
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HawkBlade- Moderator
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Re: Field-ty Comments/Annoucements
I got one. make it so you can buy your own castle. One worth 7 fields. then add siege equipment!
strike trooper 374- Power House
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Age : 24
Re: Field-ty Comments/Annoucements
Field-ty is a game I wrote in a programming language; and nice idea agent
HawkBlade- Moderator
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RE: Field-ty
Thx for the game HawkBlade, it is pretty cool.
I have an idea!
I think it would be cool if you could sell fields and "sell" your troops as mercs. Another suggestion is to make it so that you can specify how much corn or grass you want to grow. It would take 10 seconds plus five for every extra grass/corn. That combined with AgentE383's idea and AgentE382's cosmetic changes to the interface should bump us up to version 2.0!.
I have an idea!
I think it would be cool if you could sell fields and "sell" your troops as mercs. Another suggestion is to make it so that you can specify how much corn or grass you want to grow. It would take 10 seconds plus five for every extra grass/corn. That combined with AgentE383's idea and AgentE382's cosmetic changes to the interface should bump us up to version 2.0!.
Re: Field-ty Comments/Annoucements
alright! Ill start working on it!
HawkBlade- Moderator
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HawkBlade- Moderator
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Re: Field-ty Comments/Annoucements
hmm guys? What point is there to sell soldiers?
HawkBlade- Moderator
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RE: Field-ty
Good point. I guess that really isn't necessary. However, if you add Wheat as a crop, that should still make 2.0.
Re: Field-ty Comments/Annoucements
hmmm ok ill try
HawkBlade- Moderator
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Re: Field-ty Comments/Annoucements
ok ill do that now if I have the time. I wish there was more tho
HawkBlade- Moderator
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Re: Field-ty Comments/Annoucements
Alright, I have added wheat. Should I also add buying a castle? As long as having a castle is the winning factor, I say that we shouldn't have that, because then there will be no chance of losing the battle for a castle.
HawkBlade- Moderator
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RE: Field-ty
Yeah, I see what you mean. Well, what can we replace castle buying with?
Btw, I still have yet to win at Field-ty.
Btw, I still have yet to win at Field-ty.
Re: Field-ty Comments/Annoucements
ok, here's the plan. I am going to add catapults, which improve your chances of wining the battle for the castle. They cost 20 dollars, and improve the chance of winning by 5%. They also take 10 seconds to build.
owch btw
owch btw
HawkBlade- Moderator
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Re: Field-ty Comments/Annoucements
also the number of fields you have increases the moral of your soldiers in a field challenge, increasing your chances of winning.
HawkBlade- Moderator
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